1:00 PM - 2:00 PM
Senior Product Manager Interview
Sarah Jenkins
SpiderWare
·10 days agoSpiderWare
·10 days agoLocation
remote (anywhere)
Commitment
Full Time
Level
Junior (<2 years)
Soulbound (https://soulbound.game/) is a top-down pixel-art MMO launching on Steam. Over 1 million players played the browser version; we've rebuilt the entire game for PC — new engine, new progression, new narrative framework. We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above all: passion.
Forget everything you think QA is. This is not a role where you log bugs and toss them over a wall. At Spiderware, QA means finding, understanding, and solving. When something breaks, you're the detective: you work out exactly how it broke, chase down why, and then help drive the fix by pulling in engineers, designers, whoever it takes, until it's actually solved. You'll be the person who protects what a million players see, on a game that ships changes in real time. It's the most hands-on QA role you will find anywhere. This is an entry-level role, so we don't specify a degree, your age, or your background. We care about three things:
What You'll Actually Do
What This Is (And What It Isn't)
This is your foot in the door in the games industry with real QA experience on a shipping MMO with a proven player base, direct access to the people building it, and a genuine path to ongoing roles.
Where This Leads
Almost everyone who joins Spiderware at junior level starts in QA or Support, by design. It's the fastest way to learn the game inside out: you play it, you test it, you see exactly where players get stuck. It's also how you learn the studio, how we operate, who does what, how it all fits together. From there the path is wide open: QA and Support people here have become quest designers, narrative writers, game designers, and heads of department, some within six months. If you're passionate and dedicated, the opportunity is enormous.
A genuine passion for gaming especially RPGs, MMORPGs, indie and top-down/pixel-art games
Sharp attention to detail
Clear written communication, you can describe a problem so someone else can reproduce it
You must be self-motivated and proactive, working remote, you don't wait to be told what to test, you think ahead and work without being directed.
Thick skin, you can take direct, sometimes brutal feedback and use it to improve.
Available to commit meaningful hours, night shifts or weekends. this isn't a "check in once a week" role.
English speaking at native level, reading and writing.
A steam profile with a strong playtime record.
Nice to Have
You'll learn faster here than at any studio you could join, because we ship to a live game in real time and you see the results the same day
Real QA experience on a live game with 1M+ players
Direct access to the studio founder, design and engineering, with no layers between you and the people who fix things
Learn professional QA end to end: repro, triage, root-cause investigation, regression, release testing
Flexible hours that fit around your studies or other commitments
Work remotely from anywhere in the world
Genuine path to ongoing roles for standout performers
Small, fast-moving indie studio where your work protects what millions of players see