Game District

Game District

·20 days ago

Senior game producer

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Location

remote, United States

Commitment

Full Time

Level

Senior (5+ years)

Required skills

Systems DesignProduction ManagementMobile F2PEconomy DesignMonetizationLiveOpsSprint PlanningScope ControlA/B TestingData AnalysisTeam MentoringTechnical DocumentationCross-discipline AlignmentKPI OptimizationPlayer Experience DesignUnity Pipelines

Job Description

We are hiring a highly experienced Producer + Designer who can raise our bar by improving production/design systems, coaching the team, and leading high-impact systems design that moves KPIs.

This role is product-focused: improving retention, monetization, and player experience by turning ambiguity into build-ready specs, clean execution plans, and measurable improvements.

This role is ideal for someone who:

  • Brings structure to production without slowing teams down
  • Is hands-on with systems design (not only management)
  • Mentors teams and upgrades how they think and document
  • Uses data to prioritize and validate decisions

Core Responsibilities

  1. Production Leadership (Systems + Delivery)
    • Audit current production/design workflow and identify bottlenecks + root causes.
    • Improve and enforce a clean operating cadence:
      • sprint planning, scope control, dependency management, release discipline
      • clear definitions of “ready” and “done”
    • Lead cross-discipline alignment (design, dev, art, QA, data/UA).
    • Turn ambiguity into clear decisions and build-ready specs.
    • Coach producers/designers to run higher-quality execution independently.
  2. Lead Systems Design (Hands-on)
    • Lead design of major systems and features:
      • core loop improvements, progression, economy, monetization, LiveOps
    • Write high-quality design specs that are:
      • clear, buildable, measurable, testable
      • include edge cases, tuning plans, and KPI targets
    • Improve player experience end-to-end:
      • FTUE, early retention, session flow, mid/late-game goals
    • Drive iteration through structured playtests and fast feedback loops.
  3. Team Coaching + Design Culture
    • Train and mentor internal producers/designers:
      • weekly reviews, workshops, templates, critique culture
    • Raise quality of documentation and decision-making (systems-first, player-first, data-informed).
    • Establish and maintain a clear “design quality bar” across the studio.
  4. Data-Informed Design (Partnering with Data/UA)
    • Define experiment plans (A/B tests) for key hypotheses.
    • Use dashboards/telemetry to identify issues and opportunities.
    • Convert insights into backlog priorities and measurable design actions.
  5. Stakeholder Communication & Clarity
    • Keep leadership updated with clear status, risks, and next steps.
    • Write concise summaries and decision notes that reduce confusion and rework.
    • Ensure teams have clarity on “what success looks like” for each initiative.

Key Deliverables (Expected Outputs)

  • A clean production cadence that the team can follow consistently (planning → execution → review → release).
  • Standardized documentation/templates (feature spec, economy/progression sheet, tuning plan, experiment plan).
  • Build-ready specs for major systems/features with measurable success criteria.
  • Regular product/design reviews with clear decisions, action items, and ownership.
  • A simple, recurring “product health + priorities” summary for leadership (e.g., weekly/bi-weekly).

Decision Rights & Interfaces

  • Production rituals for design/production (cadence, templates, review standards).
  • Quality bar for design documentation and build-ready specs.
  • Playtest cadence and iteration process for design improvements.

You co-own (with Studio Lead + Game Leads):

  • Prioritization of major product initiatives and roadmap trade-offs.
  • Scope decisions for high-impact features and releases.

You influence/support:

  • UA and monetization improvements via product changes, experiments, and insight-driven recommendations.

Requirements (Must Have)

  • 5–10+ years in mobile F2P production and/or game design (hybrid sim/tycoon is a big plus).
  • Shipped multiple live products or major updates (not just prototypes).
  • Strong systems design fundamentals:
    • progression, economy, rewards, monetization, LiveOps
  • Strong production fundamentals:
    • scope control, planning, cross-team coordination, risk management
  • Excellent written communication:
    • you can create specs engineers/artists can build without guessing
  • Comfortable leading remotely and influencing without authority.
  • Very strong English (written + spoken).

Nice-to-Haves

  • Hybrid simulation / management game expertise.
  • Experience working with teams across multiple time zones.
  • Familiarity with Unity pipelines and constraints (no coding required).
  • Experience building production/design systems from scratch (cadences, templates, rituals).

Tools We Use

  • Coda (documentation hub)
  • Miro (flows, maps, UX collaboration)
  • Asana (tasks + planning)
  • Slack (daily communication)

Working Model

Remote

High ownership role — we care about outcomes, not meetings.

Must be available for key overlap hours with GMT+5 for reviews and alignment.

Ready to join the team?

Apply now