Position: Mid-Level Sound Designer
Reports to: Audio Director
Location: Fully remote
Type: 6-month contract, with option for full-time considered down the line
Bladework Games is looking for a Mid-Level Sound Designer for a 6-month contract, with an option to move to full-time, to help us build the sound of Marked For Mayhem, our newly announced game. You will help own the audio from concept through in-engine integration, working closely with the Audio Director, Design, Environment, Animation, VFX, and Engineering. We need someone with 5+ years of experience who knows Unreal Engine well, including MetaSounds, and who has shipped at least one Unreal title.
Responsibilities
- Work alongside the team and Audio Director to create and implement high-quality sound effects.
- Take creative feedback and revise work to match the creative direction.
- Use all Unreal audio systems, including MetaSounds, to implement and help create the overall sound of the game.
- Collaborate with designers, animators, VFX artists, and engineers on audio implementation and systems.
- Iterate on feedback from meetings, the Audio Director, playtests, and QA, and track and fix audio bugs through to ship.
- Contribute ideas to the sonic identity and audio direction of our project.
Required Qualifications
- 5+ years of professional game sound design experience.
- At least one shipped title (AA or AAA quality), with a portfolio or demo reel showing your work on it.
- Unreal Engine experience is a must, including audio implementation (sound cues, MetaSounds, and Blueprints).
- Your own professional audio equipment and SFX library for sound design, set up for remote work.
- Strong knowledge of a DAW such as Reaper, Pro Tools, or Nuendo, plus audio editing and processing tools.
- Solid grasp of sound design fundamentals.
- Clear communication and the ability to work independently and with a remote cross-discipline team.
Nice to Have
- Experience composing interactive music.
- Experience in Sci-Fi and Anime sound design.
- Marketing Trailer Sound Design and mixing experience.
- Experience with dialogue, VO implementation, or adaptive music systems.
- Experience with multiplayer or live-service titles.