
Final Strike Games

BulletFarm
·21 days agoBulletFarm
·21 days agoLocation
remote, United States
Commitment
Full Time
Level
Lead / Manager
When you join BulletFarm, you will be the only gameplay designer at the studio. Your first months will be spent prototyping the core combat loop directly in Blueprints alongside the Creative Director and Technical Director - no design team beneath you, no established documentation template, and no process to inherit. You will be in the tools daily, building things that will be played, broken, and rebuilt.
The Lead title reflects seniority and the expectation that you will grow the design discipline over time. But for the foreseeable future, the most important thing about this role is that you are a maker first. You have deep FPS combat experience, you prototype fast, and you have a track record of shipping gameplay systems that feel good - not just designing them.
The ideal candidate is passionate about creating engaging FPS combat and puzzle-adjacent gameplay. You are an efficient, hands-on, and execution-oriented designer.
You also understand how individual mechanics connect into larger player experiences and can design systems that create meaningful choices, long-term engagement, and memorable gameplay moments.
You are equally comfortable with whiteboarding a new feature, prototyping with engineers, writing detailed design documentation, or presenting gameplay concepts to studio leadership. You have a specific point of view about first-person co-op action games - what makes them cohesive, what makes cooperative mechanics feel meaningful, and how systems design, player progression, and encounter design work together to create an experience worth coming back to.
BulletFarm is an independent, AAA studio. We are a creative partnership backed by GreaterThan Group, a strategic co-owner with deep gaming industry experience and a long-term ownership model aligned with the studio's success.
We are remote first: work alongside a small, senior team from anywhere in the US or Canada on a project with a clear 2029 launch target on PC, PlayStation 5, and Xbox Series X|S.
Join early enough that your decisions matter: the studio is at a stage where the people building it have direct influence over how it operates, what it values, and how it makes games.
Competitive base salary, health, dental, and vision benefits.
BulletFarm is an equal opportunity employer. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity, national origin, age, disability, veteran status, or any other legally protected characteristic. We are committed to building a team that reflects a diversity of backgrounds, perspectives, and experiences.
The salary range listed above reflects the budgeted range for this role in USD. Actual compensation will be determined based on experience, skills, and qualifications. BulletFarm offers a comprehensive benefits package including medical, dental, and vision insurance, 401(k), and flexible paid time off.
In compliance with applicable state and local pay transparency laws: including those in Colorado, California, New York, Washington, and Illinois, the salary range for this position is disclosed in the compensation section above.
Applicants who require reasonable accommodations during the application or interview process are encouraged to contact us at hr@bulletfarm.com.

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