1:00 PM - 2:00 PM
Senior Product Manager Interview
Sarah Jenkins

Phygtl
·TodayPhygtl
·TodayLocation
remote, United States
Commitment
Full Time
Level
Junior (<2 years)
The Problem
Young people are more connected online than ever, yet lonelier than any generation before them. Most digital platforms are optimized for passive consumption on screens, pulling people away from the environments they live in. We are exploring the opposite: technology that brings people together in real-world environments. To do that, software must understand place, context, and coordinated action, not just users and clicks.
What We Are Building
Vyry is infrastructure that allows physical places to accumulate persistent digital meaning through human participation. When students coordinate in quests, they are not simply completing activities. They are creating artifacts, relationships, and identity traces that remain anchored to real locations. Over time, campuses begin to develop a persistent experiential layer, where places contain memories, co-created assets, and discovery paths generated by the community itself. The experiences themselves are not the product. They are the behavioral interface through which the system learns how humans coordinate and co-create meaning in physical environments.
Phygtl is building a system where:
Recent proofs:
The team combines consumer product, spatial, and game-world expertise, with seasoned talents from: Roblox, Niantic, Ubisoft alongside a research layer that includes: 2 professors, 4 PhDs.
Future Direction
Today Vyry operates as a mobile app. The next phase evolves the system into infrastructure for smart glasses. The long-term architecture enables developers and brands to create context-aware activities inside the spatial environment, similar to how platforms like Roblox enabled creators to build experiences on top of a shared world layer. This requires building distributed systems capable of coordinating environments, users, AI agents, and third-party developers simultaneously.
What You Would Work On
You would help design and build the distributed systems layer that powers the platform. This includes:
This role sits between game infrastructure, distributed systems, and AI platform architecture.
Hard Problems We’re Exploring
Role
We are looking for a hands-on distributed systems engineer from the gaming industry who wants to become a founding engineer. You would:
We are not looking for someone to simply build backend services, but a talent who wants to architect the distributed systems layer of a new spatial computing platform.
Compensation
This is an equity-first founding role. Compensation is equity-only until our next funding round (target H2 2026). You can join either: Part-time, while keeping your current role or Full-time. This role is designed for someone who wants to be a founding engineer at a startup without having to start one from scratch.
Who This Is For
Engineers who:
This often resonates with engineers who have spent years inside large companies and now want to build something category-defining with ownership.
Who This Is NOT For
Please do not apply if:
This is a founding role with startup emotions.
If Interested Send:
GitHub or portfolio examples of distributed systems or infrastructure you built anything you’ve built involving AI orchestration, agents, or platform systems.