We are looking for a Senior Tech UI Designer who will serve as the bridge between design and engineering, implementing UI systems in Unreal Engine with a focus on architecture rather than aesthetics. This role is ideal for someone who thrives at the intersection of technical design and hands-on engineering, translating features and wireframes into scalable, production-ready UI systems.
Responsibilities
- Break down features and wireframes into the necessary widgets, structures and classes
- Design reusable, extendable widgets for use across multiple screens
- Lay out wireframes with the right widget classes so visual designers can start styling
- Prototype UX/Visual designs rapidly and translate design needs into technical requirements for programmers
- Ensure player input is correctly mapped, responsive, and delivers appropriate game feel
- Own UI performance, keeping within memory and CPU constraints, and profile the cost of UMG, Slate, C++ and texture memory without programmer help
- Write Blueprint logic for presentation behavior and consult UI engineers on what belongs in Blueprint versus native code
- Assist UI Artists with special presentation behavior
- Debug Blueprint/UMG issues quickly using fault-isolation techniques
- Contribute to documentation, organization and workflow improvements for UX, UI Art and UI engineering
Requirements
- 3+ years of professional experience as a UI Tech Designer, Technical UI Artist, or similar hybrid design/engineering role, ideally within games
- Hands-on experience working in Unreal Engine 5, including UMG, Slate and Blueprints, to build real, shipped UI screens and flows
- Understanding of style sheeting/style sets and how to apply them consistently across a large set of screens
- Experience designing and implementing navigation flows and screen-to-screen relationships in a live product
- Ability to work from a component/template library and assemble it into cohesive, production-quality experiences
- Problem-solving skills, particularly around complex, context-dependent navigation and state, such as scoped or contextual UI systems
- Understanding of UI performance considerations in real-time engines
- Collaboration skills, with the ability to work closely across art, UX, and engineering disciplines
- Capability to own ambiguous, foundational problems and drive them to a polished, shippable solution
- English proficiency at B2 level or higher
Nice to have
- Experience building scoped or context-driven navigation systems, such as experiences that reconfigure based on a selected item, mode, or destination
- Familiarity with large-scale discovery/storefront UI patterns
- Blueprint scripting experience beyond basic UI wiring