Ace Games

Ace Games

·7 days ago

2d game animator

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Location

hybrid, Istanbul, Turkey

Commitment

Full Time

Level

Junior (<2 years)

Required skills

Unity2D AnimationSpineTechnical ArtVisual EffectsShadersMaterialsParticle SystemsRiggingMobile Game DevelopmentShader GraphAnimation FundamentalsAsset OptimizationVisual StorytellingGame Mechanics

Job Description

We’re looking for a talented 2D Game Animator to join our Tom & Jerry game team at ACE Games. This is a hybrid role for someone who combines strong Unity and Technical Art knowledge with solid 2D animation skills.

We’re looking for someone who can work directly inside the game, build and polish gameplay animations, create visual effects, work with shaders and materials, and also produce high-quality 2D animation in Spine.

You’ll work on everything from in-game puzzle and gameplay animations to expressive 2D Spine character and illustration animations.

Responsibilities

  • Create and polish boosters, obstacles, and gameplay animations directly inside Unity
  • Implement, test, and iterate animations in the game
  • Create and adjust materials, shaders, and real-time visual effects in Unity
  • Support gameplay visuals with particles, trails, masks, distortion, dissolve, glow, transitions, and other shader-based effects
  • Work with Unity animation systems, timelines, prefabs, particle systems, and asset pipelines
  • Create high-quality 2D animations in Spine for characters and illustrations
  • Prepare and rig layered 2D illustrations for Spine animation
  • Create polished animation sequences with strong timing, posing, anticipation, impact, and personality
  • Collaborate closely with artists, game designers, developers
  • Troubleshoot visual and technical issues related to animation and asset implementation
  • Optimize animations, shaders, VFX, and visual assets for mobile performance
  • Help improve workflows between Unity, Spine, and the art team

Strong Unity experience and confidence working directly inside the engine

Understanding of Technical Art workflows in Unity

Experience working with shaders and materials

Familiarity with Shader Graph and real-time 2D visual effects

Experience with Unity Particle System / VFX workflows

Good understanding of masking, blending modes, render order, transparency, textures, and optimization

Knowledge of Spine 2D

Experience creating both gameplay-driven animations and character animations

Strong understanding of animation fundamentals: timing, spacing, posing, weight, anticipation, follow-through, and exaggeration

Ability to understand game mechanics and translate them into clear, satisfying visual feedback

Strong sense of composition, readability, and visual storytelling

Comfortable working with feedback and iterating quickly

Experience in mobile games

Nice to have

Experience writing or modifying custom shaders

Knowledge of texture optimization, atlases, draw calls, batching, overdraw, and memory constraints

Previous experience working closely with Technical Artists and gameplay programmers

Ready to join the team?

Apply now